Cyberbug 2077 – How Not To Release A Game

Words by Jason Sewald

It has been a little over a week since we have seen the release of one of the most anticipated games in recent times, if not ever, and the launch cannot be more disastrous. The developers’ CD Projekt Red was supposed to give us a game to be the game to end all games, our answer to the best game ever but as high as those ambitions were they fell woefully short of that.

Let me start by saying that I enjoy Cyberpunk and currently have spent 30 hours with the game at the time of writing. However, in those 30 hours, I have experienced six crashes and one hard cash which froze my PS5 entirely and had to force a shut down of the console. Not to mention the numerous glitches I have encountered in-game which if you have been following the news have been a lot. 

Now, as I played on the Playstation 5, reports of gamers playing on last-gen consoles such as the base PS4 and Xbox ONE, the game was at best broken and at the worst unplayable. The “finished” version that these players have gotten could be seen as false advertisement. The developers have actively misled consumers by showing not showing the game on last-generation consoles and only allowing the PC reviews as this is currently the best way to experience the game.

Now, this is not me just trying to bash a game because I will give out props where it’s due, and CD Projekt Reds response to the backlash has been great. They acknowledge their error in judgement and are offering anyone who was not satisfied a full refund of the game. They are also giving us a clear plan of action to fix the game, which is a lot more than we can say about other companies (looking at you EA and Activision). 

To end this again, I want to state that narratively Cyberpunk is fantastic and the game will surely reach it’s potential once it has been patched. However, this should be a reminder that fans, investors and developers that you cannot rush greatness and release a game when it is the best it can be.

14HQ

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